The very first phase of the Death Stranding has passed, and reviews are everywhere on the internet. We also are surprised to see that a PC version is coming in the summer of 2020.
Is this PC version a good idea?
First of all, there is the timing
This piece of news was announced before the release of the PlayStation 4 game, which made absolutely no sense. 505 Games will also be publishing, and its participation in the project is unknown. Death Stranding is a collab between Guerrilla Games and Kojima Productions, which means that about 70 of the Sony staff will contribute to the PC release, one way or another.
Second of all, it will break the rules of the PlayStation hardware
The idea of the existence of a PC port actually means that Guerrilla’s Decima Engine will break free from the rules of the PlayStation hardware, which may actually be challenging due to the close design of the PlayStation hardware. Let us take a clear example: the frame rate: there are 30 frames per second. There is a reason why Guerrilla never launched an unlocked frame-rate mode on PlayStation 4 Pro for Horizon Zero Dawn. The engine was made to operate at 30Hz. CPU resources are prepared to offer a 30fps experience to the point when some spare CPU cycles are kept for world streaming. This is also one of the reasons why a Decima open world does not come with the hitching and the stutter that many of the games have, and it is also a system that does not need a PC port.
Is it an efficient move from the developer?
But this also raises an important question: how much efficiency will be lost in porting the graphics on the project in another place than the PlayStation platform.